

It can be a pain to work with as its very aggressive caching and its implementation is sketchy or non-existent across all platforms you might want to support but conceptually its very simple, its just a list of assets that should be cached, once the user has visited your site and downloaded those assets initially they'll be able to used the cached local versions on subsequent visits. MDN have a few good articles on using app cache to store assets, it works by flagging which assets the browser should cache and tells it to use those cached assets if they are found or in the event of non-connectivity. As for the offline publication for Mac, they will work fine only for the OS X El Capitan 10.11 and more recent versions and there will be no Notes, Share, Fullscreen, and Print features.I'm on the train so internet is very sketchy, it won't load the game link at the moment.

Your offline publications for Windows by design will not have Notes and Share features. If you have no internet connection, links to websites and embedded videos obviously will not work Note! Offline publications are intended for use without an internet connection.

Note! This option is only available in FlippingBook Publisher Business. This can be useful if you want to share a flipbook on a USB stick, on a cloud-sharing service like Google Drive or Dropbox, or if you just want to take it with you to clients on your notebook. This way you can view it without an Internet connection. You can save a flipbook as a file to use offline.
